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@ -37,35 +37,43 @@ module.exports = React.createClass({
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}
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},
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componentWillMount: function() {
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this._unmounted = false;
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},
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componentWillUnmount: function() {
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this._unmounted = true;
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},
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_save: function(newState) {
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const oldState = this.state.roomNotifState;
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const roomId = this.props.room.roomId;
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var cli = MatrixClientPeg.get();
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if (!cli.isGuest()) {
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// Wrapping this in a q promise, as setRoomMutePushRule can return
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// a promise or a value
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if (cli.isGuest()) return;
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this.setState({
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roomNotifState: newState,
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});
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RoomNotifs.setRoomNotifsState(this.props.room.roomId, newState).done(() => {
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// delay slightly so that the user can see their state change
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// before closing the menu
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return q.delay(500).then(() => {
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if (this._unmounted) return;
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// Close the context menu
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if (this.props.onFinished) {
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this.props.onFinished();
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};
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});
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}, (error) => {
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// TODO: some form of error notification to the user
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// to inform them that their state change failed.
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// For now we at least set the state back
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if (this._unmounted) return;
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this.setState({
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roomNotifState: newState,
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roomNotifState: oldState,
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});
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RoomNotifs.setRoomNotifsState(this.props.room.roomId, newState).done(() => {
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// delay slightly so that the user can see their state change
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// before closing the menu
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return q.delay(500).then(() => {
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// Close the context menu
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if (this.props.onFinished) {
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this.props.onFinished();
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};
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});
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}, (error) => {
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// TODO: some form of error notification to the user
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// to inform them that their state change failed.
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// For now we at least set the state back
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this.setState({
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roomNotifState: oldState,
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});
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});
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}
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});
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},
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_onClickAlertMe: function() {
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