From e48d68a449e22b137a5f2518ebb06ebd04654ef9 Mon Sep 17 00:00:00 2001 From: David Baker Date: Thu, 18 Aug 2016 13:11:57 +0100 Subject: [PATCH] PR feedback --- .../NotificationStateContextMenu.js | 52 +++++++++++-------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/src/components/views/context_menus/NotificationStateContextMenu.js b/src/components/views/context_menus/NotificationStateContextMenu.js index 3e6cb1fa..e78483ad 100644 --- a/src/components/views/context_menus/NotificationStateContextMenu.js +++ b/src/components/views/context_menus/NotificationStateContextMenu.js @@ -37,35 +37,43 @@ module.exports = React.createClass({ } }, + componentWillMount: function() { + this._unmounted = false; + }, + + componentWillUnmount: function() { + this._unmounted = true; + }, + _save: function(newState) { const oldState = this.state.roomNotifState; const roomId = this.props.room.roomId; var cli = MatrixClientPeg.get(); - if (!cli.isGuest()) { - // Wrapping this in a q promise, as setRoomMutePushRule can return - // a promise or a value + if (cli.isGuest()) return; + + this.setState({ + roomNotifState: newState, + }); + RoomNotifs.setRoomNotifsState(this.props.room.roomId, newState).done(() => { + // delay slightly so that the user can see their state change + // before closing the menu + return q.delay(500).then(() => { + if (this._unmounted) return; + // Close the context menu + if (this.props.onFinished) { + this.props.onFinished(); + }; + }); + }, (error) => { + // TODO: some form of error notification to the user + // to inform them that their state change failed. + // For now we at least set the state back + if (this._unmounted) return; this.setState({ - roomNotifState: newState, + roomNotifState: oldState, }); - RoomNotifs.setRoomNotifsState(this.props.room.roomId, newState).done(() => { - // delay slightly so that the user can see their state change - // before closing the menu - return q.delay(500).then(() => { - // Close the context menu - if (this.props.onFinished) { - this.props.onFinished(); - }; - }); - }, (error) => { - // TODO: some form of error notification to the user - // to inform them that their state change failed. - // For now we at least set the state back - this.setState({ - roomNotifState: oldState, - }); - }); - } + }); }, _onClickAlertMe: function() {