69 lines
2.6 KiB
JavaScript
69 lines
2.6 KiB
JavaScript
var React = require('react');
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var MatrixClientPeg = require("../../../../src/MatrixClientPeg");
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var ComponentBroker = require('../../../../src/ComponentBroker');
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var MessageTile = ComponentBroker.get('molecules/MessageTile');
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var RoomHeader = ComponentBroker.get('molecules/RoomHeader');
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var MemberList = ComponentBroker.get('organisms/MemberList');
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var MessageComposer = ComponentBroker.get('molecules/MessageComposer');
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var RoomViewController = require("../../../../src/controllers/organisms/RoomView");
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var Loader = require("react-loader");
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module.exports = React.createClass({
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displayName: 'RoomView',
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mixins: [RoomViewController],
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getMessageTiles: function() {
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return this.state.room.timeline.map(function(mxEv) {
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return (
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<li key={mxEv.getId()}><MessageTile mxEvent={mxEv} /></li>
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);
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});
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},
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render: function() {
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var myUserId = MatrixClientPeg.get().credentials.userId;
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if (this.state.room.currentState.members[myUserId].membership == 'invite') {
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if (this.state.joining) {
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return (
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<div className="mx_RoomView">
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<Loader />
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</div>
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);
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} else {
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var inviteEvent = this.state.room.currentState.members[myUserId].events.member.event;
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// XXX: Leaving this intentionally basic for now because invites are about to change totally
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var joinErrorText = this.state.joinError ? "Failed to join room!" : "";
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return (
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<div className="mx_RoomView">
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<div className="mx_RoomView_invitePrompt">
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<div>{inviteEvent.user_id} has invited you to a room</div>
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<button ref="joinButton" onClick={this.onJoinButtonClicked}>Join</button>
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<div className="error">{joinErrorText}</div>
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</div>
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</div>
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);
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}
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} else {
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return (
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<div className="mx_RoomView">
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<RoomHeader room={this.state.room} />
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<div className="mx_RoomView_HSplit">
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<ul className="mx_RoomView_MessageList" ref="messageList">
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{this.getMessageTiles()}
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</ul>
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<MemberList roomId={this.props.roomId} key={this.props.roomId} />
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</div>
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<MessageComposer roomId={this.props.roomId} />
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</div>
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);
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}
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},
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});
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