Move and merge RoomTile/MemberTile to react SDK. Keep DND stuff in vector as RoomDNDView.
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@ -21,11 +21,10 @@ var DragSource = require('react-dnd').DragSource;
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var DropTarget = require('react-dnd').DropTarget;
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var classNames = require('classnames');
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var RoomTileController = require('matrix-react-sdk/lib/controllers/molecules/RoomTile')
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var dis = require("matrix-react-sdk/lib/dispatcher");
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var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
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var sdk = require('matrix-react-sdk')
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var sdk = require('matrix-react-sdk');
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var RoomTile = require('matrix-react-sdk/lib/components/views/rooms/RoomTile');
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/**
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* Specifies the drag source contract.
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@ -183,117 +182,6 @@ var roomTileTarget = {
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},
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};
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var RoomTile = React.createClass({
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displayName: 'RoomTile',
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mixins: [RoomTileController],
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propTypes: {
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connectDragSource: React.PropTypes.func.isRequired,
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connectDropTarget: React.PropTypes.func.isRequired,
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isDragging: React.PropTypes.bool.isRequired,
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room: React.PropTypes.object.isRequired,
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collapsed: React.PropTypes.bool.isRequired,
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selected: React.PropTypes.bool.isRequired,
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unread: React.PropTypes.bool.isRequired,
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highlight: React.PropTypes.bool.isRequired,
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isInvite: React.PropTypes.bool.isRequired,
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roomSubList: React.PropTypes.object.isRequired,
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},
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getInitialState: function() {
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return( { hover : false });
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},
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onMouseEnter: function() {
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this.setState( { hover : true });
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},
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onMouseLeave: function() {
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this.setState( { hover : false });
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},
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render: function() {
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// if (this.props.clientOffset) {
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// //console.log("room " + this.props.room.roomId + " has dropTarget clientOffset " + this.props.clientOffset.x + "," + this.props.clientOffset.y);
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// }
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/*
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if (this.props.room._dragging) {
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var RoomDropTarget = sdk.getComponent("molecules.RoomDropTarget");
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return <RoomDropTarget placeholder={true}/>;
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}
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*/
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var myUserId = MatrixClientPeg.get().credentials.userId;
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var me = this.props.room.currentState.members[myUserId];
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var classes = classNames({
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'mx_RoomTile': true,
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'mx_RoomTile_selected': this.props.selected,
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'mx_RoomTile_unread': this.props.unread,
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'mx_RoomTile_highlight': this.props.highlight,
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'mx_RoomTile_invited': (me && me.membership == 'invite'),
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});
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var name;
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if (this.props.isInvite) {
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name = this.props.room.getMember(myUserId).events.member.getSender();
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}
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else {
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// XXX: We should never display raw room IDs, but sometimes the room name js sdk gives is undefined
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name = this.props.room.name || this.props.room.roomId;
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}
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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var badge;
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if (this.props.highlight) {
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badge = <div className="mx_RoomTile_badge"/>;
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}
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/*
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if (this.props.highlight) {
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badge = <div className="mx_RoomTile_badge">!</div>;
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}
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else if (this.props.unread) {
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badge = <div className="mx_RoomTile_badge">1</div>;
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}
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var nameCell;
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if (badge) {
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nameCell = <div className="mx_RoomTile_nameBadge"><div className="mx_RoomTile_name">{name}</div><div className="mx_RoomTile_badgeCell">{badge}</div></div>;
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}
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else {
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nameCell = <div className="mx_RoomTile_name">{name}</div>;
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}
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*/
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var label;
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if (!this.props.collapsed) {
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var className = 'mx_RoomTile_name' + (this.props.isInvite ? ' mx_RoomTile_invite' : '');
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label = <div className={ className }>{name}</div>;
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}
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else if (this.state.hover) {
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var RoomTooltip = sdk.getComponent("molecules.RoomTooltip");
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label = <RoomTooltip room={this.props.room}/>;
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}
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var RoomAvatar = sdk.getComponent('avatars.RoomAvatar');
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// These props are injected by React DnD,
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// as defined by your `collect` function above:
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var isDragging = this.props.isDragging;
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var connectDragSource = this.props.connectDragSource;
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var connectDropTarget = this.props.connectDropTarget;
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return connectDragSource(connectDropTarget(
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<div className={classes} onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className="mx_RoomTile_avatar">
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<RoomAvatar room={this.props.room} width="24" height="24" />
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{ badge }
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</div>
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{ label }
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</div>
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));
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}
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});
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// Export the wrapped version, inlining the 'collect' functions
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// to more closely resemble the ES7
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module.exports =
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@ -27,6 +27,7 @@ var skin = {};
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skin['elements.Spinner'] = require('../../components/views/elements/Spinner');
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skin['elements.ImageView'] = require('../../components/views/elements/ImageView');
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skin['messages.MessageTimestamp'] = require('../../components/views/messages/MessageTimestamp');
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skin['rooms.RoomTile'] = require('../../components/views/rooms/RoomDNDView');
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// TODO: Fix this so matrix-react-sdk stuff is in react SDK skindex?
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skin['avatars.RoomAvatar'] = require('matrix-react-sdk/lib/components/views/avatars/RoomAvatar');
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@ -42,6 +43,7 @@ skin['messages.MessageComposer'] = require('matrix-react-sdk/lib/components/view
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skin['rooms.MemberInfo'] = require('matrix-react-sdk/lib/components/views/rooms/MemberInfo');
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skin['rooms.RoomHeader'] = require('matrix-react-sdk/lib/components/views/rooms/RoomHeader');
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skin['rooms.RoomSettings'] = require('matrix-react-sdk/lib/components/views/rooms/RoomSettings');
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skin['rooms.MemberTile'] = require('matrix-react-sdk/lib/components/views/rooms/MemberTile');
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skin['create_room.CreateRoomButton'] = require('matrix-react-sdk/lib/components/views/create_room/CreateRoomButton');
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skin['create_room.Presets'] = require('matrix-react-sdk/lib/components/views/create_room/Presets');
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skin['create_room.RoomAlias'] = require('matrix-react-sdk/lib/components/views/create_room/RoomAlias');
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@ -64,12 +66,10 @@ skin['molecules.MRoomMemberTile'] = require('./views/molecules/MRoomMemberTile')
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skin['molecules.MTextTile'] = require('./views/molecules/MTextTile');
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skin['molecules.MVideoTile'] = require('./views/molecules/MVideoTile');
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skin['molecules.MatrixToolbar'] = require('./views/molecules/MatrixToolbar');
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skin['molecules.MemberTile'] = require('./views/molecules/MemberTile');
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skin['molecules.MessageContextMenu'] = require('./views/molecules/MessageContextMenu');
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skin['molecules.MessageTile'] = require('./views/molecules/MessageTile');
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skin['molecules.RoomCreate'] = require('./views/molecules/RoomCreate');
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skin['molecules.RoomDropTarget'] = require('./views/molecules/RoomDropTarget');
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skin['molecules.RoomTile'] = require('./views/molecules/RoomTile');
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skin['molecules.RoomTooltip'] = require('./views/molecules/RoomTooltip');
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skin['molecules.SearchBar'] = require('./views/molecules/SearchBar');
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skin['molecules.SenderProfile'] = require('./views/molecules/SenderProfile');
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@ -1,180 +0,0 @@
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/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var MatrixClientPeg = require('matrix-react-sdk/lib/MatrixClientPeg');
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var sdk = require('matrix-react-sdk')
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var dis = require('matrix-react-sdk/lib/dispatcher');
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var MemberTileController = require('matrix-react-sdk/lib/controllers/molecules/MemberTile')
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// The Lato WOFF doesn't include sensible combining diacritics, so Chrome chokes on rendering them.
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// Revert to Arial when this happens, which on OSX works at least.
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var zalgo = /[\u0300-\u036f\u1ab0-\u1aff\u1dc0-\u1dff\u20d0-\u20ff\ufe20-\ufe2f]/;
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module.exports = React.createClass({
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displayName: 'MemberTile',
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mixins: [MemberTileController],
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shouldComponentUpdate: function(nextProps, nextState) {
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if (this.state.hover !== nextState.hover) return true;
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if (
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this.member_last_modified_time === undefined ||
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this.member_last_modified_time < nextProps.member.getLastModifiedTime()
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) {
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return true
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}
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if (
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nextProps.member.user &&
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(this.user_last_modified_time === undefined ||
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this.user_last_modified_time < nextProps.member.user.getLastModifiedTime())
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) {
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return true
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}
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return false;
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},
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mouseEnter: function(e) {
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this.setState({ 'hover': true });
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},
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mouseLeave: function(e) {
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this.setState({ 'hover': false });
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},
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onClick: function(e) {
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dis.dispatch({
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action: 'view_user',
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member: this.props.member,
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});
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},
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getDuration: function(time) {
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if (!time) return;
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var t = parseInt(time / 1000);
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var s = t % 60;
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var m = parseInt(t / 60) % 60;
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var h = parseInt(t / (60 * 60)) % 24;
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var d = parseInt(t / (60 * 60 * 24));
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if (t < 60) {
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if (t < 0) {
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return "0s";
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}
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return s + "s";
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}
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if (t < 60 * 60) {
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return m + "m";
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}
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if (t < 24 * 60 * 60) {
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return h + "h";
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}
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return d + "d ";
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},
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getPrettyPresence: function(user) {
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if (!user) return "Unknown";
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var presence = user.presence;
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if (presence === "online") return "Online";
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if (presence === "unavailable") return "Idle"; // XXX: is this actually right?
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if (presence === "offline") return "Offline";
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return "Unknown";
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},
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getPowerLabel: function() {
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var label = this.props.member.userId;
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if (this.state.isTargetMod) {
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label += " - Mod (" + this.props.member.powerLevelNorm + "%)";
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}
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return label;
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},
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render: function() {
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this.member_last_modified_time = this.props.member.getLastModifiedTime();
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if (this.props.member.user) {
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this.user_last_modified_time = this.props.member.user.getLastModifiedTime();
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}
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var isMyUser = MatrixClientPeg.get().credentials.userId == this.props.member.userId;
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var power;
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// if (this.props.member && this.props.member.powerLevelNorm > 0) {
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// var img = "img/p/p" + Math.floor(20 * this.props.member.powerLevelNorm / 100) + ".png";
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// power = <img src={ img } className="mx_MemberTile_power" width="44" height="44" alt=""/>;
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// }
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var presenceClass = "mx_MemberTile_offline";
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var mainClassName = "mx_MemberTile ";
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if (this.props.member.user) {
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if (this.props.member.user.presence === "online") {
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presenceClass = "mx_MemberTile_online";
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}
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else if (this.props.member.user.presence === "unavailable") {
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presenceClass = "mx_MemberTile_unavailable";
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}
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}
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mainClassName += presenceClass;
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if (this.state.hover) {
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mainClassName += " mx_MemberTile_hover";
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}
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var name = this.props.member.name;
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// if (isMyUser) name += " (me)"; // this does nothing other than introduce line wrapping and pain
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//var leave = isMyUser ? <img className="mx_MemberTile_leave" src="img/delete.png" width="10" height="10" onClick={this.onLeaveClick}/> : null;
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var nameClass = "mx_MemberTile_name";
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if (zalgo.test(name)) {
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nameClass += " mx_MemberTile_zalgo";
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}
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var nameEl;
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if (this.state.hover) {
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var presence;
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// FIXME: make presence data update whenever User.presence changes...
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var active = this.props.member.user ? ((Date.now() - (this.props.member.user.lastPresenceTs - this.props.member.user.lastActiveAgo)) || -1) : -1;
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if (active >= 0) {
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presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) } { this.getDuration(active) } ago</div>;
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}
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else {
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presence = <div className="mx_MemberTile_presence">{ this.getPrettyPresence(this.props.member.user) }</div>;
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}
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nameEl =
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<div className="mx_MemberTile_details">
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<img className="mx_MemberTile_chevron" src="img/member_chevron.png" width="8" height="12"/>
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<div className="mx_MemberTile_userId">{ name }</div>
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{ presence }
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</div>
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}
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else {
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nameEl =
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<div className={nameClass}>
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{ name }
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</div>
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}
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var MemberAvatar = sdk.getComponent('avatars.MemberAvatar');
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return (
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<div className={mainClassName} title={ this.getPowerLabel() } onClick={ this.onClick } onMouseEnter={ this.mouseEnter } onMouseLeave={ this.mouseLeave }>
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<div className="mx_MemberTile_avatar">
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<MemberAvatar member={this.props.member} width={36} height={36} />
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{ power }
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</div>
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{ nameEl }
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</div>
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);
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}
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});
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@ -56,7 +56,7 @@ module.exports = React.createClass({
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},
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makeMemberTiles: function(membership) {
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var MemberTile = sdk.getComponent("molecules.MemberTile");
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var MemberTile = sdk.getComponent("rooms.MemberTile");
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var self = this;
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return self.state.members.filter(function(userId) {
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@ -215,7 +215,7 @@ var RoomSubList = React.createClass({
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makeRoomTiles: function() {
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var self = this;
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var RoomTile = sdk.getComponent("molecules.RoomTile");
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var RoomTile = sdk.getComponent("rooms.RoomTile");
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return this.state.sortedList.map(function(room) {
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var selected = room.roomId == self.props.selectedRoom;
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// XXX: is it evil to pass in self as a prop to RoomTile?
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