Fix bug preventing display from sleeping after a call
Calls often transition from connected to connected after transitioning into the connected state (when the ICE layer connects) so we ended up creating two wake locks and then only stopping one of them. Don't make another wake lock if we already have one. Hopefully fixes https://github.com/vector-im/riot-web/issues/6814
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@ -118,16 +118,17 @@ ipcMain.on('loudNotification', function() {
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}
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});
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let powerSaveBlockerId;
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let powerSaveBlockerId = null;
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ipcMain.on('app_onAction', function(ev, payload) {
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switch (payload.action) {
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case 'call_state':
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if (powerSaveBlockerId && powerSaveBlocker.isStarted(powerSaveBlockerId)) {
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if (powerSaveBlockerId !== null && powerSaveBlocker.isStarted(powerSaveBlockerId)) {
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if (payload.state === 'ended') {
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powerSaveBlocker.stop(powerSaveBlockerId);
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powerSaveBlockerId = null;
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}
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} else {
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if (payload.state === 'connected') {
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if (powerSaveBlockerId === null && payload.state === 'connected') {
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powerSaveBlockerId = powerSaveBlocker.start('prevent-display-sleep');
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}
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}
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