Merge pull request #3909 from vector-im/t3chguy/favicon_improvements
Electron Tray Improvements
This commit is contained in:
commit
a9b5282ba3
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@ -5,13 +5,12 @@
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/key.pem
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/lib
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/node_modules
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/electron/node_modules
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/electron_app/node_modules
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/electron_app/dist
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/packages/
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/webapp
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/.npmrc
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.DS_Store
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npm-debug.log
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electron/dist
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electron/pub
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/config.json
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/src/component-index.js
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@ -161,12 +161,31 @@ function startAutoUpdate(update_base_url) {
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// no other way to catch this error).
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// Assuming we generally run from the console when developing,
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// this is far preferable.
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process.on('uncaughtException', function (error) {
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process.on('uncaughtException', function(error) {
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console.log("Unhandled exception", error);
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});
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electron.ipcMain.on('install_update', installUpdate);
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let focusHandlerAttached = false;
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electron.ipcMain.on('setBadgeCount', function(ev, count) {
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electron.app.setBadgeCount(count);
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if (process.platform === 'win32' && mainWindow && !mainWindow.isFocused()) {
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if (count > 0) {
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if (!focusHandlerAttached) {
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mainWindow.once('focus', () => {
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mainWindow.flashFrame(false);
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focusHandlerAttached = false;
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});
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focusHandlerAttached = true;
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}
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mainWindow.flashFrame(true);
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} else {
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mainWindow.flashFrame(false);
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}
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}
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});
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electron.app.commandLine.appendSwitch('--enable-usermedia-screen-capturing');
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const shouldQuit = electron.app.makeSingleInstance((commandLine, workingDirectory) => {
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@ -15,26 +15,21 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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const path = require('path');
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const electron = require('electron');
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const app = electron.app;
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const Tray = electron.Tray;
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const MenuItem = electron.MenuItem;
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const {app, Tray, Menu, nativeImage} = require('electron');
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let trayIcon = null;
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exports.hasTray = function hasTray() {
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return (trayIcon !== null);
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}
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};
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exports.create = function (win, config) {
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exports.create = function(win, config) {
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// no trays on darwin
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if (process.platform === 'darwin' || trayIcon) {
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return;
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}
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const toggleWin = function () {
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const toggleWin = function() {
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if (win.isVisible() && !win.isMinimized()) {
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win.hide();
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} else {
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@ -44,24 +39,48 @@ exports.create = function (win, config) {
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}
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};
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const contextMenu = electron.Menu.buildFromTemplate([
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const contextMenu = Menu.buildFromTemplate([
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{
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label: 'Show/Hide ' + config.brand,
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click: toggleWin
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click: toggleWin,
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},
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{
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type: 'separator'
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type: 'separator',
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},
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{
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label: 'Quit',
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click: function () {
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click: function() {
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app.quit();
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}
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}
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},
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},
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]);
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trayIcon = new Tray(config.icon_path);
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trayIcon.setToolTip(config.brand);
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trayIcon.setContextMenu(contextMenu);
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trayIcon.on('click', toggleWin);
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let lastFavicon = null;
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win.webContents.on('page-favicon-updated', function(ev, favicons) {
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let newFavicon = config.icon_path;
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if (favicons && favicons.length > 0 && favicons[0].startsWith('data:')) {
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newFavicon = favicons[0];
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}
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// No need to change, shortcut
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if (newFavicon === lastFavicon) return;
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lastFavicon = newFavicon;
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// if its not default we have to construct into nativeImage
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if (newFavicon !== config.icon_path) {
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newFavicon = nativeImage.createFromDataURL(favicons[0]);
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}
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trayIcon.setImage(newFavicon);
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win.setIcon(newFavicon);
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});
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win.webContents.on('page-title-updated', function(ev, title) {
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trayIcon.setToolTip(title);
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});
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};
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@ -20,7 +20,7 @@ limitations under the License.
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import VectorBasePlatform from './VectorBasePlatform';
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import dis from 'matrix-react-sdk/lib/dispatcher';
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import q from 'q';
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import electron, {remote} from 'electron';
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import electron, {remote, ipcRenderer} from 'electron';
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remote.autoUpdater.on('update-downloaded', onUpdateDownloaded);
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@ -58,16 +58,8 @@ export default class ElectronPlatform extends VectorBasePlatform {
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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// this sometimes throws because electron is made of fail:
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// https://github.com/electron/electron/issues/7351
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// For now, let's catch the error, but I suspect it may
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// continue to fail and we might just have to accept that
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// electron's remote RPC is a non-starter for now and use IPC
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try {
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remote.app.setBadgeCount(count);
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} catch (e) {
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console.error('Failed to set notification count', e);
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}
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ipcRenderer.send('setBadgeCount', count);
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}
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supportsNotifications(): boolean {
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@ -17,12 +17,57 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import BasePlatform from 'matrix-react-sdk/lib/BasePlatform'
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import BasePlatform from 'matrix-react-sdk/lib/BasePlatform';
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import Favico from 'favico.js';
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/**
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* Vector-specific extensions to the BasePlatform template
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*/
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export default class VectorBasePlatform extends BasePlatform {
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constructor() {
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super();
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor,
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Check for the availability of an update to the version of the
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* app that's currently running.
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@ -18,7 +18,6 @@ limitations under the License.
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*/
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import VectorBasePlatform from './VectorBasePlatform';
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import Favico from 'favico.js';
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import request from 'browser-request';
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import dis from 'matrix-react-sdk/lib/dispatcher.js';
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import q from 'q';
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@ -27,49 +26,6 @@ import url from 'url';
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import UAParser from 'ua-parser-js';
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export default class WebPlatform extends VectorBasePlatform {
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constructor() {
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super();
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this.runningVersion = null;
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor,
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Returns true if the platform supports displaying
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