Add some comments to describe the build process
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@ -3,6 +3,37 @@ const chokidar = require('chokidar');
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const AsyncLock = require('async-lock');
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const AsyncLock = require('async-lock');
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// This script sits and waits for a build of an underlying SDK (js or react)
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// to complete before exiting. This is done by cooperating with build-watch-sdk.js
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// by waiting for it's signal to start watching for file changes, then watching
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// the SDK's build output for a storm of file changes to stop. Both the js-sdk
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// and react-sdk compile each file one by one, so by waiting for file changes to
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// stop we know it is safe to continue and therefore exit this script. We give
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// some leeway to the SDK's build process to handle larger/more complex files
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// through use of a reset-on-touch countdown timer. When a file change occurs,
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// we reset the countdown to WAIT_TIME and let it count down. If the count down
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// completes, we consider ourselves having left the file system update storm and
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// therefore can consider a build of the SDK to be fully completed.
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// Why do we block in the first place? Because if riot-web starts it's initial
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// build (via webpack-dev-server) and the react-sdk or js-sdk are halfway through
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// their initial builds, then riot-web's initial build fails out of the box. This
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// can sometimes be corrected by waiting for the SDK build to complete and triggering
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// a file change, thereby causing a cascading build, however it isn't great if the
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// initial build of riot-web fails out of the box. We block at the js-sdk first so
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// that the react-sdk build doesn't fall victim to the same problem, which also
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// slows down the riot-web build. After the js-sdk completes, we start the react-sdk
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// build which riot-web is waiting for. When complete, riot-web starts building as
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// per normal.
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// Why the canary to begin watching? Because we can't reliably determine that the
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// build triggered by `npm install` in each SDK is actually the process we need to
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// be watching for. To work around this, build-watch-sdk.js does the `npm install`
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// and follows through with a canary to signal to this script that it should start
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// watching for changes produced by that SDK's `npm start` (run immediately after
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// the canary is sent).
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const WAIT_TIME = 5000; // ms
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const WAIT_TIME = 5000; // ms
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function waitForCanary(canaryName) {
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function waitForCanary(canaryName) {
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@ -20,6 +20,7 @@ console.log(sdkPath);
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// We only want to build the SDK if it looks like it was `npm link`ed
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// We only want to build the SDK if it looks like it was `npm link`ed
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if (fs.existsSync(path.join(sdkPath, '.git'))) {
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if (fs.existsSync(path.join(sdkPath, '.git'))) {
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// Install the develop dependencies just in case they were forgotten by the developer.
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console.log("Installing develop dependencies");
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console.log("Installing develop dependencies");
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const devEnv = Object.assign({}, process.env, {NODE_ENV: "development"});
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const devEnv = Object.assign({}, process.env, {NODE_ENV: "development"});
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child_process.execSync("npm install --only=dev", {
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child_process.execSync("npm install --only=dev", {
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@ -36,9 +37,13 @@ if (fs.existsSync(path.join(sdkPath, '.git'))) {
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});
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});
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}
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}
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// Send a signal so that the various blocks can unblock. See the top of
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// block-on-sdk-build.js for more information on how this is used.
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console.log("Sending signal that other processes may unblock");
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console.log("Sending signal that other processes may unblock");
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triggerCanarySignal(sdkName);
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triggerCanarySignal(sdkName);
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// Actually start the watcher process for the sdk. This is what block-on-sdk-build.js
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// is going to monitor.
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console.log("Performing task: " + task);
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console.log("Performing task: " + task);
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child_process.execSync(`npm ${task === "build" ? "run build" : "start"}`, {
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child_process.execSync(`npm ${task === "build" ? "run build" : "start"}`, {
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env: process.env,
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env: process.env,
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