Fix some setState-after-unmount in roomdirectory
Give the RoomDirectory and unmounted guard, and use it to avoid some setState warnings. Also, cancel the filterTimeout (no point in leaving it around). There are still plenty of other opportunities to setState after unmount, but the filterTimeout was causing noise in the test.
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@ -60,6 +60,7 @@ module.exports = React.createClass({
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},
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componentWillMount: function() {
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this._unmounted = false;
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this.nextBatch = null;
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this.filterTimeout = null;
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this.scrollPanel = null;
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@ -97,6 +98,10 @@ module.exports = React.createClass({
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// sideOpacity: 1.0,
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// middleOpacity: 1.0,
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// });
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if (this.filterTimeout) {
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clearTimeout(this.filterTimeout);
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}
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this._unmounted = true;
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},
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refreshRoomList: function() {
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@ -139,6 +144,11 @@ module.exports = React.createClass({
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return;
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}
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if (this._unmounted) {
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// if we've been unmounted, we don't care either.
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return;
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}
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this.nextBatch = data.next_batch;
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this.setState((s) => {
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s.publicRooms.push(...data.chunk);
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@ -156,6 +166,12 @@ module.exports = React.createClass({
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// requests either
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return;
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}
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if (this._unmounted) {
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// if we've been unmounted, we don't care either.
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return;
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}
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this.setState({ loading: false });
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console.error("Failed to get publicRooms: %s", JSON.stringify(err));
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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