Load limited number of room members when we first switch to a room, loading the rest a little later: makes switchign to large rooms much more responsive.
This commit is contained in:
parent
209e052025
commit
5d44de9e08
|
@ -19,15 +19,19 @@ limitations under the License.
|
||||||
var React = require("react");
|
var React = require("react");
|
||||||
var MatrixClientPeg = require("../../MatrixClientPeg");
|
var MatrixClientPeg = require("../../MatrixClientPeg");
|
||||||
|
|
||||||
|
var INITIAL_LOAD_NUM_MEMBERS = 50;
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
|
getInitialState: function() {
|
||||||
|
var members = this.roomMembers(INITIAL_LOAD_NUM_MEMBERS);
|
||||||
|
return {
|
||||||
|
memberDict: members
|
||||||
|
};
|
||||||
|
},
|
||||||
|
|
||||||
componentWillMount: function() {
|
componentWillMount: function() {
|
||||||
var cli = MatrixClientPeg.get();
|
var cli = MatrixClientPeg.get();
|
||||||
cli.on("RoomState.members", this.onRoomStateMember);
|
cli.on("RoomState.members", this.onRoomStateMember);
|
||||||
|
|
||||||
var members = this.roomMembers();
|
|
||||||
this.setState({
|
|
||||||
memberDict: members
|
|
||||||
});
|
|
||||||
},
|
},
|
||||||
|
|
||||||
componentWillUnmount: function() {
|
componentWillUnmount: function() {
|
||||||
|
@ -36,6 +40,15 @@ module.exports = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
componentDidMount: function() {
|
||||||
|
var that = this;
|
||||||
|
setTimeout(function() {
|
||||||
|
that.setState({
|
||||||
|
memberDict: that.roomMembers()
|
||||||
|
});
|
||||||
|
}, 50);
|
||||||
|
},
|
||||||
|
|
||||||
// Remember to set 'key' on a MemberList to the ID of the room it's for
|
// Remember to set 'key' on a MemberList to the ID of the room it's for
|
||||||
/*componentWillReceiveProps: function(newProps) {
|
/*componentWillReceiveProps: function(newProps) {
|
||||||
},*/
|
},*/
|
||||||
|
@ -47,17 +60,19 @@ module.exports = {
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
|
||||||
roomMembers: function() {
|
roomMembers: function(limit) {
|
||||||
var cli = MatrixClientPeg.get();
|
var cli = MatrixClientPeg.get();
|
||||||
var all_members = cli.getRoom(this.props.roomId).currentState.members;
|
var all_members = cli.getRoom(this.props.roomId).currentState.members;
|
||||||
var all_user_ids = Object.keys(all_members);
|
var all_user_ids = Object.keys(all_members);
|
||||||
var to_display = {};
|
var to_display = {};
|
||||||
for (var i = 0; i < all_user_ids.length; ++i) {
|
var count = 0;
|
||||||
|
for (var i = 0; i < all_user_ids.length && (limit === undefined || count < limit); ++i) {
|
||||||
var user_id = all_user_ids[i];
|
var user_id = all_user_ids[i];
|
||||||
var m = all_members[user_id];
|
var m = all_members[user_id];
|
||||||
|
|
||||||
if (m.membership == 'join' || m.membership == 'invite') {
|
if (m.membership == 'join' || m.membership == 'invite') {
|
||||||
to_display[user_id] = m;
|
to_display[user_id] = m;
|
||||||
|
++count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return to_display;
|
return to_display;
|
||||||
|
|
Loading…
Reference in New Issue