Load limited number of room members when we first switch to a room, loading the rest a little later: makes switchign to large rooms much more responsive.
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parent
209e052025
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5d44de9e08
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@ -19,15 +19,19 @@ limitations under the License.
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var React = require("react");
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var MatrixClientPeg = require("../../MatrixClientPeg");
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var INITIAL_LOAD_NUM_MEMBERS = 50;
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module.exports = {
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getInitialState: function() {
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var members = this.roomMembers(INITIAL_LOAD_NUM_MEMBERS);
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return {
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memberDict: members
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};
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},
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componentWillMount: function() {
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var cli = MatrixClientPeg.get();
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cli.on("RoomState.members", this.onRoomStateMember);
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var members = this.roomMembers();
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this.setState({
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memberDict: members
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});
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},
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componentWillUnmount: function() {
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@ -36,6 +40,15 @@ module.exports = {
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}
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},
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componentDidMount: function() {
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var that = this;
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setTimeout(function() {
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that.setState({
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memberDict: that.roomMembers()
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});
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}, 50);
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},
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// Remember to set 'key' on a MemberList to the ID of the room it's for
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/*componentWillReceiveProps: function(newProps) {
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},*/
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@ -47,17 +60,19 @@ module.exports = {
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});
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},
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roomMembers: function() {
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roomMembers: function(limit) {
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var cli = MatrixClientPeg.get();
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var all_members = cli.getRoom(this.props.roomId).currentState.members;
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var all_user_ids = Object.keys(all_members);
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var to_display = {};
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for (var i = 0; i < all_user_ids.length; ++i) {
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var count = 0;
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for (var i = 0; i < all_user_ids.length && (limit === undefined || count < limit); ++i) {
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var user_id = all_user_ids[i];
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var m = all_members[user_id];
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if (m.membership == 'join' || m.membership == 'invite') {
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to_display[user_id] = m;
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++count;
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}
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}
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return to_display;
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