Add helper functions for decoding and encoding lists of push actions
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@ -37,52 +37,81 @@ var PushRuleVectorState = {
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OFF: "off"
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};
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var ACTION_NOTIFY = [
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"notify",
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{
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"set_tweak": "highlight",
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"value": false
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// Encodes a dictionary of {
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// "notify": true/false,
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// "sound": string or undefined,
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// "highlight: true/false,
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// }
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// to a list of push actions.
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function encodeActions(action) {
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var notify = action.notify;
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var sound = action.sound;
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var highlight = action.highlight;
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if (notify) {
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var actions = ["notify"];
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if (sound) {
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actions.push({"set_tweak": "sound", "value": sound});
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}
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];
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var ACTION_NOTIFY_DEFAULT_SOUND = [
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"notify",
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{
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"set_tweak": "sound",
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"value": "default"
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},
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{
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"set_tweak": "highlight",
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"value": false
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if (highlight) {
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actions.push({"set_tweak": "highlight"});
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} else {
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actions.push({"set_tweak": "highlight", "value": false});
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}
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];
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var ACTION_NOTIFY_RING_SOUND = [
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"notify",
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{
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"set_tweak": "sound",
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"value": "ring"
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},
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{
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"set_tweak": "highlight",
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"value": false
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return actions;
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} else {
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return ["dont_notify"];
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}
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];
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}
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var ACTION_HIGHLIGHT_DEFAULT_SOUND = [
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"notify",
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{
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"set_tweak": "sound",
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"value": "default"
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},
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{
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"set_tweak":"highlight"
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// Decode a list of actions to a dictionary of {
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// "notify": true/false,
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// "sound": string or undefined,
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// "highlight: true/false,
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// }
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// If the actions couldn't be decoded then returns null.
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function decodeActions(actions) {
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var notify = false;
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var sound = null;
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var highlight = false;
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for (var i = 0; i < actions.length; ++i) {
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var action = actions[i];
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if (action === "notify") {
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notify = true;
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} else if (action === "dont_notify") {
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notify = false;
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} else if (typeof action === 'object') {
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if (action.set_tweak === "sound") {
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sound = action.value
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} else if (action.set_tweak === "highlight") {
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highlight = action.value;
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} else {
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// We don't understand this kind of tweak, so give up.
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return null;
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}
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} else {
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// We don't understand this kind of action, so give up.
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return null;
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}
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}
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];
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var ACTION_DONT_NOTIFY = [ "dont_notify" ];
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if (highlight === undefined) {
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// If a highlight tweak is missing a value then it defaults to true.
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highlight = true;
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}
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var result = {notify: notify, highlight: highlight};
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if (sound !== null) {
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result.sound = sound;
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}
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return result;
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}
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var ACTION_NOTIFY = encodeActions({notify: true});
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var ACTION_NOTIFY_DEFAULT_SOUND = encodeActions({notify: true, sound: "default"});
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var ACTION_NOTIFY_RING_SOUND = encodeActions({notify: true, sound: "ring"});
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var ACTION_HIGHLIGHT_DEFAULT_SOUND = encodeActions({notify: true, sound: "default", highlight: true});
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var ACTION_DONT_NOTIFY = encodeActions({notify: false});
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var ACTION_DISABLED = null;
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@ -177,47 +206,13 @@ var LEGACY_RULES = {
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};
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function portLegacyActions(actions) {
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var notify = false;
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var sound = null;
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var highlight = false;
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var unknown_action = false;
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for (var i = 0; i < actions.length; ++i) {
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var action = actions[i];
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if (action === "notify") {
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notify = true;
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} else if (action === "dont_notify") {
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notify = false;
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} else if (typeof action === 'object') {
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if (action.set_tweak === "sound") {
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sound = action.value
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} else if (action.set_tweak === "highlight") {
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highlight = action.value;
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var decoded = decodeActions(actions);
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if (decoded !== null) {
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return encodeActions(decoded);
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} else {
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unknown_action = true;
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}
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} else {
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unknown_action = true;
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}
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}
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// We don't regconise one of the actions here, so we don't try to
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// We don't recognise one of the actions here, so we don't try to
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// canonicalise them.
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if (unknown_action) return actions;
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if (notify) {
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var new_actions = ["notify"];
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if (sound !== null) {
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new_actions.push({"set_tweak": "sound", "value": sound});
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}
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if (highlight) {
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new_actions.push({"set_tweak": "highlight"});
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} else {
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new_actions.push({"set_tweak": "highlight", "value": false});
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}
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return new_actions;
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} else {
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return ACTION_DONT_NOTIFY;
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return actions;
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}
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}
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