Merge pull request #4643 from vector-im/luke/fix-room-tile-dnd

Use `catch` instead of `fail` to handle room tag error
This commit is contained in:
Luke Barnard 2017-07-19 14:27:37 +01:00 committed by GitHub
commit 0c253e2437
1 changed files with 1 additions and 4 deletions

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@ -130,10 +130,7 @@ var roomTileSource = {
if (newTag && newTag !== 'im.vector.fake.direct' && if (newTag && newTag !== 'im.vector.fake.direct' &&
(item.targetList !== item.originalList || newOrder) (item.targetList !== item.originalList || newOrder)
) { ) {
//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 }); MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).catch(function(err) {
MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).finally(function() {
//component.state.set({ spinner: component.state.spinner-- });
}).fail(function(err) {
var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog"); var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
console.error("Failed to add tag " + newTag + " to room: " + err); console.error("Failed to add tag " + newTag + " to room: " + err);
Modal.createDialog(ErrorDialog, { Modal.createDialog(ErrorDialog, {