forked from matrix/element-web
95 lines
2.5 KiB
JavaScript
95 lines
2.5 KiB
JavaScript
/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var StandardActions = require('./StandardActions');
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var NotificationUtils = require('./NotificationUtils');
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var states = {
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/** The push rule is disabled */
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OFF: "off",
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/** The user will receive push notification for this rule */
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ON: "on",
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/** The user will receive push notification for this rule with sound and
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highlight if this is legitimate */
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LOUD: "loud",
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};
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module.exports = {
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/**
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* Enum for state of a push rule as defined by the Vector UI.
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* @readonly
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* @enum {string}
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*/
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states: states,
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/**
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* Convert a PushRuleVectorState to a list of actions
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*
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* @return [object] list of push-rule actions
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*/
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actionsFor: function(pushRuleVectorState) {
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if (pushRuleVectorState === this.ON) {
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return StandardActions.ACTION_NOTIFY;
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}
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else if (pushRuleVectorState === this.LOUD) {
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return StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND;
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}
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},
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/**
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* Convert a pushrule's actions to a PushRuleVectorState.
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*
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* Determines whether a content rule is in the PushRuleVectorState.ON
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* category or in PushRuleVectorState.LOUD, regardless of its enabled
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* state. Returns null if it does not match these categories.
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*/
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contentRuleVectorStateKind: function(rule) {
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var decoded = NotificationUtils.decodeActions(rule.actions);
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if (!decoded) {
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return null;
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}
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// Count tweaks to determine if it is a ON or LOUD rule
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var tweaks = 0;
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if (decoded.sound) {
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tweaks++;
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}
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if (decoded.highlight) {
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tweaks++;
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}
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var stateKind = null;
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switch (tweaks) {
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case 0:
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stateKind = this.ON;
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break;
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case 2:
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stateKind = this.LOUD;
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break;
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}
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return stateKind;
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},
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};
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for (var k in states) {
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module.exports[k] = states[k];
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};
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