forked from matrix/element-web
general faff to make the new edit button position interact properly with dave's 'click to show all read receipts'
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@ -145,9 +145,11 @@ module.exports = React.createClass({
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var style = {
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left: left+'px',
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top: '0px',
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visibility: i < MAX_READ_AVATARS || this.state.allReadAvatars ? 'visible' : 'hidden'
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visibility: ((i < MAX_READ_AVATARS) || this.state.allReadAvatars) ? 'visible' : 'hidden'
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};
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//console.log("i = " + i + ", MAX_READ_AVATARS = " + MAX_READ_AVATARS + ", allReadAvatars = " + this.state.allReadAvatars + " visibility = " + style.visibility);
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// add to the start so the most recent is on the end (ie. ends up rightmost)
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avatars.unshift(
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<MemberAvatar key={member.userId} member={member}
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@ -161,28 +163,29 @@ module.exports = React.createClass({
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);
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// TODO: we keep the extra read avatars in the dom to make animation simpler
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// we could optimise this to reduce the dom size.
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if (i < MAX_READ_AVATARS - 1 || this.state.allReadAvatars) {
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if (i < MAX_READ_AVATARS - 1 || this.state.allReadAvatars) { // XXX: where does this -1 come from? is it to make the max'th avatar animate properly?
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left -= 15;
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}
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}
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var editButton;
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if (!this.state.allReadAvatars) {
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var remainder = receipts.length - MAX_READ_AVATARS;
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var remText;
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left -= 15;
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if (i >= MAX_READ_AVATARS - 1) left -= 15;
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if (remainder > 0) {
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remText = <span className="mx_EventTile_readAvatarRemainder"
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onClick={this.toggleAllReadAvatars}
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style={{ left: left }}>{ remainder }+
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</span>;
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left -= 15;
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}
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editButton = (
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<input style={{ left: left }}
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type="image" src="img/edit.png" alt="Edit" width="14" height="14"
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className="mx_EventTile_editButton" onClick={this.onEditClicked} />
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);
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}
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var editButton = (
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<input style={{ left: left+15 }}
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type="image" src="img/edit.png" alt="Edit" width="14" height="14"
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className="mx_EventTile_editButton" onClick={this.onEditClicked} />
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);
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return <span className="mx_EventTile_readAvatars" ref={this.collectReadAvatarNode}>
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{ editButton }
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{ remText }
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